Map

class Map : GeneratedMessage, DeviceUIProtos.MapOrBuilder

Protobuf type meshtastic.Map

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , DeviceUIProtos.MapOrBuilder
Protobuf type meshtastic.Map

Properties

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Functions

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open fun equals(obj: Any): Boolean
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fun getDescriptor(): Descriptors.Descriptor
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open fun getFollowGps(): Boolean

Map scroll follows GPS
bool follow_gps = 3;
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Home coordinates
.meshtastic.GeoPoint home = 1;
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Home coordinates
.meshtastic.GeoPoint home = 1;
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open fun getStyle(): String

Map tile style
string style = 2;
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open fun getStyleBytes(): ByteString

Map tile style
string style = 2;
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open fun hashCode(): Int
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open fun hasHome(): Boolean

Home coordinates
.meshtastic.GeoPoint home = 1;
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
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open fun parseFrom(data: ByteString): DeviceUIProtos.Map
open fun parseFrom(input: CodedInputStream): DeviceUIProtos.Map
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): DeviceUIProtos.Map
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open fun parser(): Parser<DeviceUIProtos.Map>
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open fun writeTo(output: CodedOutputStream)